MATTHEW O'SHAUGNESSY
DNEG & Lock Smith Animations feature film I worked on as a Sweatbox TD intern.
A showreel from my 10 weeks at MPC Technicolors Creative Studios Lighting Academy.
A look into the methodologies, techniques and management used to recreate the reference image
Robot Repairs, my second-year project at Escape Studios, highlights our effort to transform a simple backplate into a steampunk narrative.
Houdini simulation mimicking magnetic fluid.
Linear interpolation, using FOR loops in Houdini.
Curling pop particle simulation in Houdini
A project made to test skin texturing and subsurface scattering.
Houdini Vellum cloth simulation using VEX
Tasked to create a resign for the 2021 issue.
A freelance project for Browns of Bournemouth, a luxury clothing store.
Experimental subsurface texturing paired with volumetric, mesh and surface lighting.
A project made to explore hard surface modelling, texturing and Arnolds lighting and rendering capabilities.
A procedural image processing programme made in C which utilises SDL2 libraries.
A Python procedural programme utilizing Maya cmds and L-systems to generate trees.
A project made to explore hard surface modelling, texturing and lighting in Maya and Arnold.
Random scaling on points using noise in Houdini
A visit to Olafur Eliasson 2020 exhibition at the TATE.