MATTHEW O'SHAUGNESSY
matthewoshaughnessyc2@gmail.com
linkedin.com/in/matthew-r-oshaughnessy
DNEG Animation Sweatbox TD (Generalist TD) intern working on allocated That Christmas sequence with Locksmith Animation.
Advertisements made with interstateteam
for McLarens constructors championship win and partnership with Bapco Energies
A showreel from my 10 weeks at MPC Technicolors Creative Studios Lighting Academy.
A procedural snow generator and simulator packaged as a HDA.
This tool allows users to import and coat any environment in snow, and subsequently import a animation that interacts with the snow.
Procedural rose created in Houdini with KineFX and Vellum
A procedural image processing programme made in C which utilises SDL2 libraries.
A Python procedural programme utilizing Maya cmds and L-systems to generate trees.
Independent 3D VFX project showcasing modelling and texturing.
Robot Repairs, my second-year project at Escape Studios, highlights our effort to transform a simple backplate into a steampunk narrative.
Houdini simulation mimicking magnetic fluid.
A look into the methodologies, techniques and management used to recreate the reference image.
A project made to test skin texturing and subsurface scattering.
Linear interpolation, using FOR loops in Houdini.
Curling pop particle simulation in Houdini
Tasked to create a resign for the 2021 issue.
Experimental subsurface texturing paired with volumetric, mesh and surface lighting.