MATTHEW O'SHAUGNESSY
A showreel of my favourite works from Technicolors The Focus Lighting Academy.
Houdini simulation mimicking magnetic fluid.
Linear interpolation, executed using FOR loops in Houdini.
Curling pop particle simulation in Houdini
A project made to test skin texturing and subsurface scattering.
Experimental sub surface texturing paired with volumetric, mesh and surface lighting.
A look into the methodologies, techniques and management used to recreate the reference image
A freelance project for Browns of Bournemouth, a luxury clothing store.
Houdini Vellum cloth simulation using VEX
A project made to explore hard surface modelling, texturing and lighting in Maya.
A project made to explore hard surface modelling, texturing and Arnolds lighting and rendering capabilities.