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render 1.jpg

Lighting

Tessellation was implemented onto the convex shape of the lens. This results in the light refracting from the source being dissipated through the convex of the lens. This in turn, enhances the light rays emitted from the cars high beams. To further help enhance the effects, I used Arnold’s aiAtmosphereVolume.

headlight ray tracing breakdown.png
ray tracing.png
1920 X 1080 blue car colour enhanced.png

Ray tracing diagram

Modelling

model 1.png
model 4.png
model 2.png
model 3.png
blownup model.png
maya.png
arnold.png

Software used

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